Many people feel that American Civil War-themed games have long been outdated. However, "Freedom Cry" appeared. With hundreds of people charging in line on the same screen and a completely destructible battlefield, it once again ignited players' enthusiasm for this period of history.
grand historical stage
That game was set in the 1960s during the American Civil War. Players could freely choose to join the Union Army of the North or the Confederate Army of the South, and personally walk into the past that determined the fate of the country. The game did not simply tell history, but allowed players to experience the cruelty and heroism of famous battles such as Gettysburg and Antietam from the perspective of a soldier.
This setting allows those who are passionate about history to immerse themselves in the atmosphere of a specific era. Players are no longer just reading textbooks; they are wearing blue or gray military uniforms, running and shooting in smoke-filled fields and towns to experience the pulse of that split time period.
Huge battlefield scale
The most outstanding feature of "Freedom War Cry" is its amazing player capacity. A single server can support up to 500 real players competing in the same venue, and up to 800 AI soldiers can be added to build a super-large-scale war scene. This means that what is presented before your eyes is a real front line advancement like a surging crowd.
In such a battlefield, the individual is just a small part of the grand narrative. You have to always pay attention to the overall battle situation, move and fire according to the officer's instructions. This scale reproduces the classic line infantry tactics during the Civil War. Individual bravery must be integrated into collective large-scale actions to reflect its effect.
Rich choice of arms
The game has diverse role positioning, allowing you to choose to become an ordinary private holding a musket and holding on to the front line, or a skirmisher or marksman who uses the terrain to snipe accurately. In addition, there are military musicians who deliver orders, artillerymen who operate heavy artillery, and cavalry who perform rapid assaults.
Each single unit has unique equipment, unique responsibilities, and unique combat methods. For example, artillery must have multiple people working together to effectively operate a cannon. However, cavalry relies on mobility to carry out flanking. This design encourages players to specialize and develop according to their own preferences and the needs of the team.
Real weapons and equipment
The game strives to be sophisticated in the weapon system, providing more than 120 kinds of weapons that actually existed in history, including the commonly seen Springfield rifles and Colt revolvers, as well as various types of sabers, axes and other weapons used for close combat, and even more than 20 kinds of artillery with different functions, which together form a huge arsenal.
The appearance of the weapon is carefully modeled based on historical relics, and its loading speed, range, accuracy and killing effect are also based on actual data. Players can clearly feel the difference in effectiveness between rifled guns and smoothbore guns, and thus experience the real feeling of fighting under the technical conditions of the time.
Deep tactics and collaboration
When playing the game, the core gameplay focuses on teamwork and tactical execution. At that time, team members had to organize companies and battalions into units to construct extremely dense lines or square formations. After the officer gives the unified command, a salvo action is to be carried out and then the advance is carried out. It is a gameplay based on historical tactics. It has high-level requirements for discipline and communication. It is not a chaotic and random charge by an individual.
Players can play the role of engineers and go to the combat site to build sandbag bunkers, block horses, and even arrange forward supply points and rebirth points. These related facilities can significantly change the battlefield situation, provide support for long-term operations, and enrich the tactical dimensions.
Detailed historical restoration
The development team invested a lot of energy in the visual presentation, and also invested a lot of energy in the historical atmosphere. The character animations are based on the army drills of the 19th century. Actions such as raising the gun, aiming, and loading have all been verified. The game also provides many "role-playing" animations, such as various gun salutes and resting postures, to help players integrate into that era.
There are more than 14 hand-drawn maps, all inspired by real historical battlefield locations, from the forests of Virginia to the rivers of Tennessee. The landforms and environments are restored as much as possible, while the game also provides procedurally generated maps to ensure that every battle feels fresh.
That is to say, in multiplayer games with historical themes, should we focus more on the spectacular scene phenomenon of a thousand-man battle, or should we care more about the accurate restoration of historical details? You are welcome to share your opinions and insights in the comment area. If you like this article, please give it a like to support it.
