How can a game create a different experience from scary to funny as the number of people changes? "Paranormal Action Team" gives this answer.
Formal naming and core gameplay
The officially confirmed name of the game "Paranormal Action Team" is a horror adventure game that focuses on multiplayer cooperation. Its core concept is "the number of people changes the experience." From the depressing horror when a single player explores to the liveliness and comedy when four people travel together, the gameplay experience will dynamically change according to the number of teammates.
The purpose of this design is to meet the preferences of different player groups. Whether it is a lone wolf player who loves an immersive horror atmosphere, or a criminal team looking for social entertainment, you can find a rhythm in the game that suits you, making every team formation full of freshness.
Unique "workplace" world view setting
A game has constructed a unique world view called "Supernatural Company". The player is not an adventurer in the traditional sense, but a "new employee" of the company. The guidelines in the game are packaged into an "Employee Handbook", tasks become "job responsibilities", and the adventure process is cleverly compared to workplace survival.
This setting is used to increase the fun and immersion of the game. Players have to "punch in to work" and then go on adventures. "Promotion and salary increase" rely on the value of the treasures brought back from the monuments. It provides a novel background story and motivation for the cooperative treasure hunting gameplay in a humorous way.
Four-person cooperation and pressure sharing mechanism
There is a game that encourages four players to form a team and go exploring. In that mysterious ancient ruins, the team must divide labor and cooperate to crack the mechanism, avoid danger, and finally obtain the treasure. Cooperation is the key to dealing with the difficult challenges and complex environments that arise.
When the team reaches full strength, the scary atmosphere will be greatly weakened due to the interaction between teammates. The communication between players, the mistakes made during the cooperation process, and even the funny operations may all turn this tense atmosphere into a joyful experience, and this is precisely why it has the label of "Happy Horror".
National style scenes and immersive atmosphere creation
The game scene is deeply rooted in Chinese culture. Players will explore ancient ruins with a national style. The scene design pays great attention to details. The dim candlelight, strange totems, and mottled buildings jointly create a strong sense of history and a mysterious atmosphere.
The sound design is excellent and aims to enhance immersion. Whispers floating in the distance, footsteps that come close and far away, and intermittent sounds in the communicator. These elements work together to continue to stir up the players' nerves. Even if there are multiple people playing together, they can still feel the pressure of the scene itself.
Chinese horror elements and exciting pursuit and escape
The threats during the game are mainly monsters from Chinese horror legends, such as ghost brides and fox monsters. The design of these images is in line with the cultural background and can trigger deeper psychological resonance and fear in players.
The game has an exciting pursuit and escape link. After players obtain treasures, they are often chased by monsters. At this time, they have to flexibly use terrain and props to carry out evasive actions. This tense "grab and run" link significantly increases the adrenaline level of the game.
Item system and strategic response
The game for players provides three categories of props: exploration props, offensive props, and support props. These props are important tools for dealing with various puzzles in the monuments, and are also essential tools for dealing with various dangers in the monuments. Players must make reasonable choices based on the team configuration and the current situation, and then make reasonable allocations.
Emphasizing teamwork is the use of props. For example, fallen teammates can be rescued by support props; the team's path can be opened up by offensive props. Players have more strategic choices when facing challenges because of the rich prop system, rather than simply escaping.
Do you think that in this multiplayer horror game that focuses on the "number of people variable", what attracts you most is the courage required to take on the challenge alone, or the joy of talking, laughing, angry and scolding when you are with friends? Welcome to share your own opinions in the comment area. If you think the relevant analysis is useful, don't forget to like it and share it with more people who like similar games!
