Is it certain that a classic IP will overturn when it changes teams? Can the mobile version of "RollerCoaster Tycoon 2" successfully break this curse?
Changing teams is like changing knives, classic IP frequently overturns

There is a curse in the gaming circle. Once the production team of a classic work changes, it is extremely difficult to maintain the original taste. This situation is like the time-honored restaurant you often patronize suddenly changed chefs. Although the menu remains the same, the dishes served just don't taste right. The "RollerCoaster Tycoon" series also failed to avoid this rule. The first generation, carefully crafted by Chris Sawyer in 1999, was a masterpiece. After the third generation was handed over to Atari, its style and gameplay began to deviate from the right track.
There is a strong point in the hearts of many old players, and "RollerCoaster Tycoon 2" is the orthodox pinnacle of the series. It retains the exquisite business simulation core of the previous game and has implemented a large number of optimization measures in details. A large number of players around the world have spent hundreds or thousands of hours on it. When everyone believed that this classic would gradually be dusted off, Chris himself announced that he would personally port "RollerCoaster Tycoon 2" to the mobile platform MBTI Personality Test . This news really excited the old fans.
Copycats are rampant in the mobile game market and it is difficult to tell the authenticity from the fake ones

When it comes to "RollerCoaster Tycoon" among mobile game platforms, it's really a long story. Many players found a game called "RollerCoaster Tycoon 4" in the app store and downloaded it with great interest, only to find that it was a completely reskinned copycat. The quality of that game was unbearably poor, the operation was not smooth, and the optimization was extremely poor. It was completely different from the authentic work on PC.
What is even more infuriating is that this plagiarized work is blatantly deceiving under the banner of "RollerCoaster Tycoon", causing many players who came for this IP to feel deceived. This situation of bad coins eliminating good coins is very common in the mobile game market. It was not until "RollerCoaster Tycoon 3" was officially launched on the iOS platform last year that it provided mobile game players with a genuine option to play, although it was not created by Chris himself.
All original and classic gameplay retained
The great thing about the "RollerCoaster Tycoon" series is that it allows players to actually run a vibrant amusement park. In it, you not only have to carefully design and build roller coasters that can scare people into screaming, but you also have to carefully worry about the layout of facilities such as carousels and jumping machines. In addition, for the park, if the price of the restaurant is too high, then tourists will be full of complaints and annoyance. If the toilets are scarce, people will look for trash cans. It is precisely these bits and pieces of details that together create the real scene feeling of this game.

The reason why all the core gameplay is retained is based on what Chris revealed about the transplantation of the "RollerCoaster Tycoon 2" mobile game. Players can lay the track with their own hands and test whether the virtual villains can vomit. At the same time, they have to manage employees, control controls, and research new technologies. The memories of those years of tossing in front of the computer until midnight can soon be relived on the mobile phone at any time.
Upgraded to adapt to mobile phone operation for smoother operation
Chris mentioned that, of course, it is definitely not possible to directly put computer games from more than 20 years ago on the mobile phone exactly. He claimed that it is necessary to make many adjustments to the habits of mobile game players. The first thing is that the picture must be reproduced with high precision. After all, the resolution of mobile phone screens is already so high now, and the original pixels must be optimized. Even the gameplay will be subject to some modern improvements, making it easier for new players to get started.

The most critical point is the operation adaptation. In the PC era, it was extremely convenient to use the mouse to perform click operations. However, in the case of mobile phone touch screens, the UI interface must be redesigned. When building a roller coaster, how to accurately implement track placement, and how to quickly switch when managing multiple parks, only by handling these details properly can we bring a good experience. The development team obviously understands that no matter how well-made a game is, no one will be willing to play it.
Old players are looking forward to it
After the news came out, the player community at home and abroad were all excited. Many veteran players in their thirties say that the first business simulation game they seriously played in their lives was "RollerCoaster Tycoon 2". Now you can play it on your mobile phone, and you can run your own amusement park at any time while commuting or during your lunch break. Such a fragmented experience fits the current pace of life.
Of course, there are also some players who are worried about this, and are considering whether during the transplant period, they will change their original flavor by catering to the usual pattern of mobile phone money making. After all, many stand-alone masterpieces have been completely changed to lose their original appearance once they are released on mobile phones. Situations such as various in-app purchases and limited physical strength are really a headache. I hope that Chris can always stick to his original intention and promote this work to be presented in a buyout or reasonable form, so as not to live up to everyone's sincere expectations after many years.
The future is promising, but we still need to wait and see carefully

The mobile game's transplantation plan for "RollerCoaster Tycoon 2" has indeed injected new vitality into this classic IP. Compared with those shoddy copycat works, one that is written by the original author himself must be considered the most reassuring choice. If the final product can really take into account the essence of the original version and the characteristics of mobile phones, then it will most likely become a new benchmark for business simulation mobile games.
However, until the game is launched, everything is still unknown. To what extent it will be optimized, and whether there will be pitfalls that are hidden and undiscovered, we have to wait until afterwards to find out. If you are keen on business simulation games, or have spent countless happy hours in "RollerCoaster Tycoon 2" in the past, you might as well put it in your wish list for the time being and keep paying attention.
When you were playing "RollerCoaster Tycoon 2", what was the weirdest roller coaster you ever made? Is the track deliberately designed to cause tourists to fly out, or is it a deceptive facility that only circles but does not move forward? Welcome to share your prank experience in the comment area, give it a like so that more old players can see it, and look forward to the mobile game version being launched soon!



